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#Freestyle basketball 2 code#
This is the value that is passed to Channel 3.This is the real-time 3 on 3 Basketball MOBA game you’ve never played before! A brand-new multiplayer basketball game with a mixture of hip-hop, bringing streetball right to your fingertips. FreeStyle Street Basketball - Complete source code (server + client + resources) It is a fast paced, arcade styled representation of half court streetball, self-described as being Hip-Hoop. The value 17 in the formula bellow is the value distance between the shake gobo control. GI2 is gobo wheel2 index and this variable have the index value of the last pressed gobo icon.ĬH03 is the DMX channel where the shake control are to be placed. The tricky thing is here to figure out the formula. The complex solution, with formulas makes it possible to only have 3 icons to control shake for all of them. In total this is 9 gobo set icons and 3 x 9 shake control icons. One possibility is to make 3 icon per Gobo where one is slow shake, one med shake and one fast shake. The shaking is not controlled on a dedicated channel but the same common gobo channel. The gobo control is placed on gobo wheel2. Here is one control function where a gobo is set and then by using a macro function the shaking is controlled. See more on: Fixture Creator - The "Formula" Feature Example 6 The number of icons are only 10 colors and the 3 half color macros. With the formula solution one of the color icons are to be pressed to set the color and then the half icon to move the wheel between the two colors. They will of course set the DMX value direct meaning just one icon to press.
![freestyle basketball 2 freestyle basketball 2](https://static.wikia.nocookie.net/freestyle2/images/4/41/Pg.png)
![freestyle basketball 2 freestyle basketball 2](https://i.ytimg.com/vi/5KwoxSE3Gtw/maxresdefault.jpg)
Without the formula it has to be made with 4 icons for each color. This gives that DMX channel 3 will be set to, (2*16)+8 = 32+8 = 40, when macro 32 is pressed.
![freestyle basketball 2 freestyle basketball 2](https://i.pinimg.com/736x/de/7b/bd/de7bbd91adcda1d1f93f0b2c590b225a.jpg)
Looking on the formula for macro 32 CH03=(CI1*16)+8 In this case Color2 is pressed and therefore CI1 = 2 It will have the index value for the last color icon pressed on wheel1. The variable “CI1” is the color wheel1 index. To set the color half between Color2 and Color3 the value has to be 40. The distance between the colors is here 16. The colors are here placed on the channel 3 with the DMX values.Ĭolor1 = 16, Color2 = 32, Color3 = 48, Color4 = 64 and so on. Here a fixture has a color wheel where we want to select a color and then by pressing one of the icons bellow turn the color wheel so two colors is partly shown.